Rime of the Frostmaiden: The Lonelywood Companions. 75)! Icewind Dale: Rime of the Frostmaiden is an adventure set in the infamous Ten Towns in Icewind Dale. Icewind Dale: Rime of the Frostmaiden Contents: Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Rime of the Frostmaiden: Unsure Footing We’ll start with Unsure Footing, available at the link here from Wizard’s Stay In And Game promotion (under the D&D Celebration 2020 Header).Subscribe for all the latest releases and hottest deals! Subscribe. Icewind Dale: Rime of the Frostmaiden challenges 1st level characters plunge into danger to save the frozen North from everlasting night as they advance to 12th level. Suspicion and desperation eat away at settlements plunged into. Dalefolk live in a scattering of settlements known as Ten-Towns. Remaining behind the scenes for much of the campaign, Xardorox Sunblight is a lawful evil duergar and one of main antagonists of Rime of the Frostmaiden.1 One of my favorite illustrations in Rime of the Frostmaiden is of a party of adventurers trudging through a snow-blanketed forest with torches in hand.With an open-ended style, piles of potential quests. This document was uploaded by user and they confirmed that they have the permission to share it. The drop-off in caravans coming from the south and travel between. But now the long winter has frozen the water in the harbor, and many of Targos’s boats are trapped in the ice. For three years the residents have endured this cold and miserable experience. The party has begun their investigation into the anomolies affecting the area. The book is an adventure, which will take characters from level one to level 12, but also a setting that. It starts out very slowly and can be extremely unfair if the players are not informed of the possibilities that could occur. (The Elder One I got from this thread, the portal is my own and replaces the dragon. I love how that one detail–that it is so dark in Icewind Dale that adventurers need to carry torches even when they’re outside during the day–completely sells the story’s central tension. Which is why he retired the moment he'd made his bundle.Rime of the frostmaiden rework. He was supposed to be a smarter, more street-wise young adventurer with the thews and luck of Conan, but a good grounding in the ways of Waterdeep and "civilization." Practical, pragmatic. Future publications seemed to overlook that. I remember reading a while back (I think it was FR1?) a passage that described him as a “certain famous barbarian” and I figured he was supposed to be “Conan the Barbarian has retired as Duran the Bartender,” and played him that way. When they struck it rich in Undermountain, he retired to buy and run the inn and marry his sweetheart…and Mirt didn't. a mighty-thewed, daring brawler, but no barbarian). Nicely done, sir! My "original" Durnan, who adventured with Mirt, was a "thinking man's Conan" (i.e. New Post: The many faces of Durnan the Wanderer #dnd /fAhwSq58od